Welcome to the AF Death Train Wiki Updated for January 2026

Death Train Unit Types

Learn about different unit categories and their strategic roles in Death Train.

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Single-Target Units

Units that focus on one enemy at a time, dealing high damage to individual targets.

Examples:

Cowboy Guard, Crossbow, Cannon

Best For:

Early game, boss fights, elite enemies

Weaknesses:

Overwhelmed by large hordes in late game

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AoE (Area of Effect) Units

Units that deal damage to multiple enemies simultaneously, essential for late-game survival.

Examples:

Lightning Cannon, Stone Launcher, Lightning Tower

Best For:

Late game waves, massive hordes, Wave 25+

Weaknesses:

Higher cost, may waste damage on single targets

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High-Damage Units

Units with exceptional damage output, capable of one-shotting elite enemies.

Examples:

Lightning Cannon, Stone Launcher

Best For:

Boss waves, elite enemies, endgame content

Weaknesses:

Expensive, slow attack speed

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Starter Units

Basic units available early in the game, affordable and reliable for initial defense.

Examples:

Cowboy Guard, Crossbow

Best For:

Early waves (1-10), budget builds

Weaknesses:

Low damage, need replacement later

Unit Type Strategy

Early Game (Waves 1-10)

Focus on starter units and single-target units. They're affordable and effective against early enemies.

Mid Game (Waves 11-20)

Start transitioning to AoE units. Mix single-target and AoE for balanced coverage.

Late Game (Waves 21+)

AoE units become essential. Single-target units will be overwhelmed by massive hordes.

Boss Waves

High-damage units are crucial. Combine AoE for clearing adds and high-damage units for the boss.