Death Train Unit Types
Learn about different unit categories and their strategic roles in Death Train.
Single-Target Units
Units that focus on one enemy at a time, dealing high damage to individual targets.
Examples:
Cowboy Guard, Crossbow, Cannon
Best For:
Early game, boss fights, elite enemies
Weaknesses:
Overwhelmed by large hordes in late game
AoE (Area of Effect) Units
Units that deal damage to multiple enemies simultaneously, essential for late-game survival.
Examples:
Lightning Cannon, Stone Launcher, Lightning Tower
Best For:
Late game waves, massive hordes, Wave 25+
Weaknesses:
Higher cost, may waste damage on single targets
High-Damage Units
Units with exceptional damage output, capable of one-shotting elite enemies.
Examples:
Lightning Cannon, Stone Launcher
Best For:
Boss waves, elite enemies, endgame content
Weaknesses:
Expensive, slow attack speed
Starter Units
Basic units available early in the game, affordable and reliable for initial defense.
Examples:
Cowboy Guard, Crossbow
Best For:
Early waves (1-10), budget builds
Weaknesses:
Low damage, need replacement later
Unit Type Strategy
Early Game (Waves 1-10)
Focus on starter units and single-target units. They're affordable and effective against early enemies.
Mid Game (Waves 11-20)
Start transitioning to AoE units. Mix single-target and AoE for balanced coverage.
Late Game (Waves 21+)
AoE units become essential. Single-target units will be overwhelmed by massive hordes.
Boss Waves
High-damage units are crucial. Combine AoE for clearing adds and high-damage units for the boss.